///////////////////////////////////////////////////////////////////////////
// Copyright 2009 Arabic Game Developer Network, All rights reserved
// www.agd-online.com - info@agdn-online.com
//
// File: text.h
// Description: Simple text rendering utility
//
///////////////////////////////////////////////////////////////////////////

// This file is part of kvalleyX.
// 
// kvalleyX is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// 
// kvalleyX is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with kvalleyX.  If not, see <http://www.gnu.org/licenses/>.

#ifndef _TEXT_H
#define _TEXT_H

////////////////////////////////////////////////////////////////////
// Class: FontMonospace
// Purpose: Represents a mono-space font that can be used to draw text.
////////////////////////////////////////////////////////////////////
class FontMonospace
{
public:
	bool Load(const char *pszFontName);
	void Draw(int iScreenX,int iScreenY,const char *pszText) const;

private:
	void GetCharacterRect(char cChar, CoreLib::RECT& rcChar) const;
};

#endif // _TEXT_H

////////////////// End of File : text.h //////////////////